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BLACKCELL.js - modern, JS-friendly API for WebGL.
The project's aim is to give an expressive tool for rapid prototyping and publishing complex rendering techniques. It's ideal for 3D-projects which require low-level API features and commonly used implementation at the same time.
- Linear algebra (vectors, rotations, transformations) and geometry primitives
- Staging graphics core (designed for custom rendering pipelines and shaders)
- Common implementations (frustum culling, attributes & uniforms binding, context lost handling, etc)
- WebGL Extensions supported / WebGL 2.0 oriented architecture